At 3rd level, and every three levels thereafter, an antipaladin can select one cruelty. Each cruelty adds an effect to the antipaladin's touch of corruption ability. Whenever the antipaladin uses touch of corruption to deal damage to one target, the target also receives the additional effect from one of the cruelties possessed by the antipaladin. This choice is made when the touch is used. The target receives a Fortitude save to avoid this cruelty. If the save is successful, the target takes the damage as normal, but not the effects of the cruelty. The DC of this save is equal to 10 + 1/2 the antipaladin's level + the antipaladin's Charisma modifier. At 3rd level, the antipaladin can select from the following initial cruelties.
• Fatigued
The target is fatigued.
• Shaken
The target is shaken for 1 round per level of the antipaladin.
• Sickened
The target is sickened for 1 round per level of the antipaladin.
At 6th level, an antipaladin adds the following cruelties to the list of those that can be selected.
• Dazed
The target is dazed for 1 round.
• Diseased
The target contracts a disease, as if the antipaladin had cast contagion, using his antipaladin level as his caster level.
The target is staggered for 1 round per two levels of the antipaladin.
At 9th level, an antipaladin adds the following cruelties to the list of those that can be selected.
• Cursed
The target is cursed, as if the antipaladin had cast bestow curse, using his antipaladin level as his caster level.
The target is exhausted. The antipaladin must have the fatigue cruelty before selecting this cruelty.
The target is frightened for 1 round per two levels of the antipaladin. The antipaladin must have the shaken cruelty before selecting this cruelty.
The target is nauseated for 1 round per three levels of the antipaladin. The antipaladin must have the sickened cruelty before selecting this cruelty.
• Poisoned
The target is poisoned, as if the antipaladin had cast poison, using the antipaladin's level as the caster level.
At 12th level, an antipaladin adds the following cruelties to the list of those that can be selected.
• Blinded
The target is blinded for 1 round per level of the antipaladin.
• Deafened
The target is deafened for 1 round per level of the antipaladin.
The target is paralyzed for 1 round.
• Stunned
The target is stunned for 1 round per four levels of the antipaladin.
These abilities are not cumulative. For example, a 12th-level antipaladin's touch of corruption ability deals 6d6 points of damage and might also cause the target to become fatigued, dazed, poisoned, or diseased. Once a cruelty is chosen, it can't be changed.